Fallcrest Campaign

Session 3: Guilty Until Proven Useful

Good thing we had that Chance card

Dear Orson,
These Fallcrest officials are terrible. Some self-styled lord is terrorizing the peasants, the captain of the guard has a stick up his ass, and the Lord-Warden doesn’t trust us even though we saved the city! We were arrested after we had just saved a bunch of kids from the burning building; nobody believes that we helped them though, some gnome took credit for it. I see now why you never trusted the little buggers. Jail sucked, but we were finally able to make Markelhay understand that we’re the good guys and that we’re trying to help, so he let us go. An evil wizard named Kurche is trying to unleash some darkness on the city. He was the one who started the Shadowplague, and now he’s trying to find some artifact he needs to conduct an evil ceremony. We have to find him, but the trail has gone cold and we have no idea what to do.
The sword Blackrazor is doing some strange things to me. Making me want things, do things…. I’m not sure if I did the right thing ti pick it up, but I’m terrified of what might happen if I don’t keep it safe. I still believe that I’m meant to do something with it, but I don’t know what that is. I want to purify it, turn it to good so that it can be a blessing in this world instead of a curse. Maybe that would help to make up for the evil it’s done. But I don’t know how to do that, or even if it’s possible. My friends want to destroy it, but we don’t know how to do that either. I think that Garm, the odd one, knows more than he’s saying, but I don’t know why he would keep a secret like that.
So, situation: unknown. Bad stuff is going on, and it seems like we’re the only ones who can do anything about it. But we have no idea what to do. All I want is to help these people.


WillOwen WillOwen

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