A dwarven hold cut from the rock of a deep vale in the Dawnforge Mountains, Hammerfast is the largest and wealthiest town in the region. The Trade Road runs through the citadel gates and continues eastward beyond the Dawnforge Mountains. Hammerfast is governed by a council of masters, each the leaders of one of the town’s powerful guilds. The current High Master is the leader of the merchant guild, a dwarf named Marsinda Goldspinner. The dwarves of Hammerfast look to their own first and don’t give away anything for free, but they are honest and industrious.

History walks the streets of Hammerfast in the form of the dead, the dwarves and orcs who died in this place during the Bloodspear War. They are now ghosts consigned to wander Hammerfast’s streets until the end of days. Hammerfast was once a necropolis, a collection of tombs where the dwarf lords interred their people. As the dwarves’ wealth grew, their burial chambers changed from simple stone sepulchers to lavish treasure vaults filled with the material wealth garnered over a lifetime.

Population: 12,000. Hammerfast’s population consists mostly of dwarves.

Government: Three guilds – the trade guild, the lore guild, and the craft guild – rule Hammerfast. Each guild has two representatives on the city council, which elects the mayor. The current mayor is Marsinda Goldspinner, a representative of the trade guild.

Defense: A full-time force of about 200 warriors defends the city, manning thick, stone walls and a number of towers equipped with catapults and ballistae. In addition, outsiders are allowed only in the Gate Ward. The rest of the city is accessible only with permission from the guard.

Inns: The Arcane Star provides high quality but expensive accommodations. Rondal’s Inn offers a cheaper, though shabbier, alternative.

Taverns: The Foundation Stone is the most popular tavern for travelers in town. It offers cheap food and drink, along with entertainment such as knife throwing tournaments and a popular local game called giant’s feet.
" The Heartstein is a long-standing favorite of many of the local dwarves. Due to its lack of music or dancing, games, or frivolity of any kind, few travelers cross this dim tavern’s threshold. But the service is good, the food is hot, the drinks are stiff and the prices are fair — and anyone with coin is welcome by the owner," (Jeff).
Magic Cup is the competing tavern up the street from The Heartstein.

Supplies: An open air market in Hammerfast’s Gate Ward offers a wide variety of goods, though it is difficult to predict which caravans are in town at any given time. Boltac’s Goods is a more reliable source of adventuring gear, but its owner is renowned for his greed.


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